


I've been kinda busy lately and haven't been able to devote as much time to this as I have wanted, but I couldn't go to bed without getting something done. I made a quick texture for the ceiling and did a couple of quick tests to see how they were looking with some lights. I usually work with the ambient way up and no lights, I look at the textures in the viewport and do test renders like that until they feel like they have some depth. I figure that if they pop even a little under those super flat conditions they will be okay once there are some real lights in there. here is the quick texture I made (same rules as before apply) and a few test renders with some omnis just tossed in there. If it rains tomorrow (fingers crossed) I will be able to devote some time to this, after I finish these it'll be spec map time.

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